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Then navigate to the AI button, and from there all AI modes can be activated by simply clicking the corresponding slice. This menu will appear when opening the sidebar, by default, with the ESC key. There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into BeamNG.Drive expecting a finished game, as its Steam page says it is at least 12 months from being feature complete. The Radial Menu offers the easiest way to access most of the AI features. The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. Improved multi lane one way road lane localization. Implemented lane change logic to detect and execute a lane change as required. Launcher control is needed to the turbine came to the boost, but in the. This allows for improved movement of the plan nodes on the road surface. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curveįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game. Implemented a Darboux frame based road coordinate system with tangent, normal and bi-normal directions. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. Open the old user folder location (the old default path was My Documents\BeamNG.Drive) Navigate to the new location through Launcher Manage User Folder Open in Explorer and open the folder corresponding to the current version of the game. By adding tag words that describe for Games&Apps, youre helping to make these Games and Apps be more discoverable by other APKPure users. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one.